GAMER!

GAMER!

Thursday, February 25, 2010

Roy DiSilva admits in his article on Buzzle.com that he is an "incessant" video game player. He loves video games and playing them but he admits that they have a negative impact on the body and mind. He makes his arguments with the help of several language tools, the first of which is the rhetorical question. In the first paragraph of the article he asks, "What is the harm in playing video games anyways?" DiSilva includes this question not only because it is a question that he would as himself but it also gets the reader to think think for his or herself about the effects of video games before he gives his reasons.

Right after this first rhetorical question he asks two more one right after the other: are there any negative effects of video games? and, should we take all the video games ever made and dump them into a canal? The second of these two questions not only works as a rhetorical question but is an exaggeration which tries to make a point. It leads back to the first question of whether video games have any negative consequences and implies the question of how bad the consequences are and if they merit extreme action- dumping all the video games ever made (which is impossible) into a canal.

DiSilva uses personification when he states, "If you ask a computer whom you would like to inflict physical harm to, chances are the computer will point a trembling finger towards their owners." Computers to not have limbs that have fingers that can tremple. Neither do they have a brain that can understand human language and answer in a self-aware way. This use of personification makes the use of online and video games worse and also brings up the additional issue of the cost of video games and the harmful effects of non-genuine software.

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