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Thursday, March 18, 2010

Short-Term Psychological Effects of Interactive Video Game Technology Exercise on Mood and Attention.

Russell, William D, Newton, Mark. "Short-Term Psychological Effects of Interactive Video Game Technology Exercise on Mood and Attention." Journal of Education Technology & Society 11.2 (2008): 294-308. Brigham Young University-Scholar Search. Web. 23 Feb. 2010.


William Russell, from the Department of Health, Physical Education, and Recreation at Missouri Western State University, and Mark Newton, from the Department of Intercollegiate Athletics, Illinois State University did a study to examine the short-term psychological effects of interactive video game exercise in young adults and whether playing interactive and supposedly exercise-friendly video games such as the Wii Fit boost mood levels like conventional forms of exercise have been proven to be capable of. To do this they used a sample of 168 college students and broke them into three thirty groups--"interactive video game cycle ergometer exercise," "regular cycle ergometer exercise," and a "video game-only control condition." Each conditional group lasted 30 minutes and the moods of the subjects before and after their sessions were assessed. This experiment results concluded that the exercise video games did not have significantly better mood benefits compared to conventional exercise, but that the results "do support immediate affective benefits of exercise compared to sedentary activity."

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